Malra

The Malrae are a wild people, often known as "Shapers", living in tribes in the forests of the continent of Celdon. They are shapechangers whose natural form is that of a cross between a Human and a carnivorous mammal. They keep to themselves, rarely venturing into civilization. On the other hand they are increadibly territorial, quick to attack if strangers venture into their woods. Many of their people take up the practice of druidism, almost exclusively making up the druid population of Kamtan, while witches are also common amongst them. Their patron deity is Sivanah.

+2 Dexterity, +2 Wisdom Malrae are agile and mystical.

Medium Malrae are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed Malrae have a normal base speed of 30 feet.

Low-Light Vision Malrae can see twice as far as Humans in conditions of dim light.

Beastly Visage Malrae have the head of a carniverous mammal. At character creation, choose a medium or small sized forest dwelling animal with a bite attack, to have the head of. Once chosen, this choice cannot be changed.

Bite A Malra gains a bite attack in its natural form. This bite does a base of 1d3 points of damage on a hit. It is a primary attack, or a secondary attack if the Malra wields a manufactured weapon.

Bond to the Forest Malrae gain a +2 dodge bonus to AC when in forests.

Change Shape A Malra can assume the appearance of a single Human form of the same sex. The form is static and cannot be changed each time it takes this form. It gains a +10 racial bonus on Disguise checks made to appear as Human. Changing its shape is a standard action. This ability otherwise functions as alter self, save that the creature does not adjust its ability scores.

Forest Stride Malrae can move through natural difficult terrain at their normal speed while within a forest. Magically altered terrain affects them normally.

Sprinter Malrae gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

Starting Languages Shaper, Sylvan.

Bonus Languages Alran, Celdonic, Dwarven, Elven, Empire, Goblin, Solar.

Malrae Feats Malrae can select any of the following special racial feats: Malrae age as Humans.
 * Animal Shape
 * Shaper Charge (Combat)
 * Swift Shaper